![]() New Vegas Tick Fix has much better memory management than ENBoost, and will increase performance/decrease Tale of Two Wastelands, along with an explanation of the issue(s), and what to use instead. Unlimited Companions, has every script in NV in it, completely breaks the game even without TTW.In this section we will go over some of the popular mods that shouldn't be used for Fallout New Vegas or.Gun Runners' Arsenal integration mods other than jsawyerbatty.Project Weaponry, multiple incomplatible meshes, all iron sights broken with TTW.Leave conversation, This mod force closes dialogues which breaks scripts and dialogue choices can become locked out, breaks the game.F***able Companions TTW, Uses Add Topic which will break any other mod with added Greetings.The Storyteller, dirty edits and incompatible conflicts.Enhanced NPC Awareness, causes random NPCs and companions after firing to become hostile to the player.Continue After Games Ending/ Continue After Ending, Use FPGE (Functional Post Game Ending), by kazopert instead.Alt Start Mods, they will break the game.Pipboy Readius, causes CTDs in tranquility lane and initial train trip.A Familiar Friend, use the arm mounted version.There is a scripted version that works and can be used instead. ![]() Impact, weapon edits are incompatible, it can be patched.There are also problems with texture sets, sound fixes and other issues. Weapon Mod Expansion, all meshes are incompatible with TTW's fixed animations.Weapon Mods Expanded, all meshes are incompatible with TTW's fixed animations.Interior Lighting Overhaul, the old TTW patch is not compatible with 3.2+, do not use.It can be patched/reconverted for TTW 3.2+. Point Lookout Reborn, it has broken scripts and dirty worldspace/cell edits. ![]()
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